Character System Definition (January 9, 2025)
Session Overview
type: Documentation
duration: 3 hours
hashtags: [character-system, technical-specs, project-setup, architecture]
blockers: None
Focus Areas
- Character class system definition
- AI Development Index enhancement
- Documentation structure refinement
Changes Made
AI Development Index
- Added character class specifications
- Enhanced class relationships
- Added balance framework
Character Classes
- Standardized file naming
- Fixed Crystal Vanguard convention
- Verified all class files
Key Decisions
Character Class Definitions
Class |
Role |
Difficulty |
Conjuror |
Support |
Medium |
Crystal Vanguard |
Tank |
Hard |
Zealot |
DPS |
Medium |
Wraithwood Seer |
Control |
Hard |
Primal Shifter |
Flex |
Expert |
The Blessed |
Healer |
Easy |
Technical Insights
AI Development
- Class relationships guide AI behavior patterns
- Difficulty ratings inform adaptation strategies
- Combat styles define tactical decision space
Design
- Theme-based design maintains character identity
- Role distribution enables diverse team compositions
- Difficulty curve supports player progression
Resources