2. Game State Management¶
Documentation References¶
Technical_Specs:
state_management: "docs/technical/game/state.md"
data_schemas: "docs/technical/data-schemas/game-state.md"
validation: "docs/technical/game/validation.md"
Implementation_Guides:
state_system: "docs/implementation/server/state-management.md"
serialization: "docs/implementation/server/serialization.md"
Dependencies¶
Core_Dependencies:
state_management:
requires: ["server_setup"]
blocks: ["game_loop"]
serialization:
requires: ["state_management"]
blocks: ["websocket"]
Tasks¶
2.1 Core State Design¶
Tasks and Acceptance Criteria:
- [ ] Design state structure
- [ ] State structure is properly defined
- [ ] Data types are properly specified
- [ ] Validation rules are in place
- [ ] Implement state validation
- [ ] Validation rules are properly implemented
- [ ] Edge cases are handled
- [ ] State transitions are properly handled
- [ ] Error handling is in place
2.2 State Persistence¶
Tasks and Acceptance Criteria:
- [ ] Set up state persistence
- [ ] State persistence is properly set up
- [ ] Data integrity is maintained
- [ ] Recovery mechanisms are in place
- [ ] Implement state versioning
- [ ] State versioning is properly set up
- [ ] Versioning is automated