5. Turn System Foundation¶
Documentation References¶
Game_Specs:
turn_system: "docs/technical/game/turns.md"
action_validation: "docs/technical/game/actions.md"
state_transitions: "docs/technical/game/transitions.md"
Implementation_Guides:
turn_management: "docs/implementation/server/turn-system.md"
action_handling: "docs/implementation/server/action-handling.md"
Dependencies¶
Core_Dependencies:
turn_system:
requires: ["state_management", "basic_ai"]
blocks: ["combat_system"]
Tasks¶
5.1 Core Turn Logic¶
Tasks and Acceptance Criteria:
- [ ] Implement turn order system
- [ ] Turn order system is properly set up
- [ ] Priority system is implemented
-
[ ] Edge cases are handled
-
[ ] Set up turn transitions
- [ ] Turn transitions are properly set up
- [ ] State updates are atomic
-
[ ] Edge cases are handled
-
[ ] Implement interrupt system
- [ ] Interrupt system is properly set up
- [ ] Interrupt system is automated