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5. Turn System Foundation

Documentation References

Game_Specs:
  turn_system: "docs/technical/game/turns.md"
  action_validation: "docs/technical/game/actions.md"
  state_transitions: "docs/technical/game/transitions.md"

Implementation_Guides:
  turn_management: "docs/implementation/server/turn-system.md"
  action_handling: "docs/implementation/server/action-handling.md"

Dependencies

Core_Dependencies:
  turn_system:
    requires: ["state_management", "basic_ai"]
    blocks: ["combat_system"]

Tasks

5.1 Core Turn Logic

Tasks and Acceptance Criteria:

  • [ ] Implement turn order system
  • [ ] Turn order system is properly set up
  • [ ] Priority system is implemented
  • [ ] Edge cases are handled

  • [ ] Set up turn transitions

  • [ ] Turn transitions are properly set up
  • [ ] State updates are atomic
  • [ ] Edge cases are handled

  • [ ] Implement interrupt system

  • [ ] Interrupt system is properly set up
  • [ ] Interrupt system is automated