The Path (AI-Pi) Project Scope¶
Overview¶
The Path (AI-Pi) is a containerized turn-based combat game with configurable AI opponents powered by the Raspberry Pi AI HAT+. The system includes comprehensive game replay capabilities and cloud-based analytics for game data collection and future AI improvement.
Core Features¶
1. Edge AI Gaming¶
- Local AI processing on Raspberry Pi 5
- AI HAT+ hardware acceleration
- Adaptive difficulty system (0.2-0.95 range)
- Real-time performance monitoring
2. Turn-Based Combat¶
- Strategic class-based system
- Complex buff/debuff mechanics
- Probability-based turn order
- Comprehensive status effects
3. Replay System¶
- Complete game state recording
- Turn-by-turn playback
- Performance analytics
- AI behavior analysis
4. Cloud Integration¶
- Secure game data storage
- Analytics pipeline
- Performance tracking
- Community features
Development Timeline¶
Phase 1: Core Systems (Weeks 1-2)¶
1.1 Project Setup (Days 1-2):
- Initialize repository structure
- Set up development environment
- Configure build systems
- Establish CI/CD pipeline
1.2 Core Architecture (Days 3-5):
- Implement basic server
- Set up WebSocket communication
- Create state management system
- Configure database
1.3 Basic Game Loop (Days 6-8):
- Implement turn system
- Add basic combat actions
- Create character states
- Set up game flow
1.4 Initial AI Integration (Days 9-10):
- Configure AI HAT+
- Implement basic AI decision making
- Set up model inference
- Add basic adaptation
Phase 2: Core Systems (Weeks 3-4)¶
2.1 Combat Mechanics (Days 11-13):
- Implement full action system
- Add status effects
- Create targeting system
- Add reaction mechanics
2.2 Character System (Days 14-16):
- Implement character classes
- Add stat system
- Create ability system
- Set up progression
2.3 AI Enhancement (Days 17-19):
- Implement personality system
- Add advanced adaptation
- Create difficulty scaling
- Optimize performance
2.4 Client Development (Days 20):
- Create UI components
- Add animations
- Implement input handling
- Set up state sync
Phase 3: Advanced Features (Weeks 5-6)¶
3.1 Enhanced Combat (Days 21-23):
- Add combo system
- Implement chain reactions
- Create environmental effects
- Add special abilities
3.2 AI Refinement (Days 24-26):
- Add pattern recognition
- Implement strategy adaptation
- Create personality evolution
- Optimize resource usage
3.3 Polish & Performance (Days 27-28):
- Optimize rendering
- Improve animations
- Enhance effects
- Fine-tune AI
3.4 Testing & Launch (Days 29-30):
- Comprehensive testing
- Performance validation
- Documentation update
- Release preparation
Implementation Priority¶
1. Core Systems (CRITICAL)¶
Priority: HIGHEST
Timeline: Weeks 1-2
Components:
- State management
- WebSocket communication
- Basic AI
- Turn system
Success_Criteria:
- Functional game loop
- <100ms AI response
- Stable communication
- State consistency
2. Game Mechanics (HIGH)¶
Priority: HIGH
Timeline: Weeks 3-4
Components:
- Combat system
- Character classes
- Ability system
- Status effects
Success_Criteria:
- Smooth gameplay
- Balanced mechanics
- Responsive controls
- Clear feedback
3. AI Systems (HIGH)¶
Priority: HIGH
Timeline: Weeks 3-4
Components:
- Advanced decision making
- Personality system
- Adaptation mechanics
- Performance optimization
Success_Criteria:
- Natural behavior
- Consistent adaptation
- Resource efficiency
- Hardware optimization
4. Polish & Launch (MEDIUM)¶
Priority: MEDIUM
Timeline: Weeks 5-6
Components:
- Visual effects
- Sound system
- UI polish
- Performance tuning
Success_Criteria:
- Professional feel
- Consistent performance
- User satisfaction
- Launch readiness
Technical Requirements¶
Hardware¶
Platform:
device: "Raspberry Pi 5"
ram: "8GB"
storage: "32GB+"
accelerator: "AI HAT+"
cooling: "Active"
Performance:
ai_response: "<100ms"
frame_time: "<16ms"
memory_usage: "<512MB"
temperature: "<80°C"
Software¶
Stack:
server: "Go 1.21+"
client: "TypeScript/React"
ai: "Python 3.11+"
database: "MongoDB"
Dependencies:
- WebSocket
- TensorFlow Lite
- React/Redux
- Hardware drivers
Deliverables¶
1. Core System¶
- Game server
- AI engine
- Client application
- Hardware configuration
2. Documentation¶
- Technical specifications
- API documentation
- Setup guides
- User manual
3. Development Tools¶
- Build scripts
- Test suites
- Monitoring tools
- Deployment configs
Success Metrics¶
Performance¶
- AI response time < 100ms
- Client frame time < 16ms
- Server updates < 50ms
- Memory usage < 512MB
User Experience¶
- Intuitive controls
- Responsive gameplay
- Natural AI behavior
- Consistent challenge
Technical¶
- Test coverage > 80%
- Zero critical bugs
- Hardware optimization
- Scalable architecture
Maintenance Plan¶
Regular Updates¶
- Weekly performance monitoring
- Bi-weekly AI model updates
- Monthly feature additions
- Quarterly major releases
Support¶
- Bug tracking system
- Performance monitoring
- User feedback channel
- Documentation updates