AI Behavior Model¶
Overview¶
The AI system uses TensorFlow Lite for efficient inference on the Raspberry Pi 5 with AI HAT+ acceleration. Training is performed on Mac Mini M1, with the trained models deployed to the Raspberry Pi.
Core Components¶
- Model Architecture
- Input: Game state features
- Output: Action probabilities
- Format: TensorFlow Lite
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Size: Optimized for edge deployment
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Decision Making
class BattleAI: def __init__(self, model_path: str): self.interpreter = tf.lite.Interpreter(model_path=model_path) self.interpreter.allocate_tensors() def decide_action(self, state: GameState, difficulty: float) -> Action: """Process game state and return next action""" features = self.extract_features(state) predictions = self.run_inference(features) return self.select_action(predictions, difficulty)
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Difficulty Scaling
Training Pipeline¶
- Data Collection
- Battle records
- Action outcomes
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Win/loss statistics
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Training Environment
- Platform: Mac Mini M1
- Framework: TensorFlow
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Output: TFLite model
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Model Deployment
State Management¶
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Feature Extraction
def extract_features(state: GameState) -> np.ndarray: """Extract relevant features from game state""" features = [ state.player.health / 100.0, state.opponent.health / 100.0, state.player.energy / 100.0, *encode_status_effects(state.player.status), *encode_status_effects(state.opponent.status) ] return np.array(features, dtype=np.float32)
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Action Selection
Integration¶
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WebSocket Handler
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Performance Monitoring
Related Documentation¶
Version History¶
- v1.0: Initial behavior model
- v1.1: Added personality system
- v1.2: Hardware optimization
- v1.3: Hailo-specific optimizations and hardware acceleration details
- v2.0: Simplified requirements and updated AI behavior model