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Battle Conditions Reference

Overview

This document outlines the various conditions that can affect combat, including turn order priority, environmental effects, and class-specific modifiers.

Speed Priority

Priority Description

| Quick | Moves that always act first in the turn | | Normal | Standard priority moves | | Slow | Moves that always act last in the turn | | Counter | Only activates in response to opponent's move | | Delayed | Takes effect at end of next turn |

Field Conditions

Class-Based Effects

Condition Description Source

| Sacred Ground | Spiritual moves gain x% power boost, Physical moves deal x% less damage | The Blessed | | Holy Sanctuary | Negative status effects expire after 1 turn, healing increased by x% | The Blessed | | Crystal Field | Crystal attacks deal x% more damage, physical attacks deal x% less damage | Crystal Vanguard | | Crystal Haven | Defense increased by x%, attack speed reduced by x% | Crystal Vanguard | | Shadow Realm | Psychic and Spirit damage increased by x%, healing reduced by x% | Wraithwood Seer | | Mind Field | All attacks have x% chance to inflict confusion | Wraithwood Seer | | Primal Arena | Physical and Root damage increased by x%, Spiritual decreased by x% | Primal Shifter | | Wild Territory | All units gain x% speed but lose x% accuracy | Primal Shifter | | Spirit Mist | All damage becomes Spirit type, status effects have double duration | Conjuror | | Echo Chamber | All moves have x% chance to trigger twice | Conjuror | | War Ground | Physical damage increased by x%, healing reduced by x% | Zealot | | Passion Field | Attack speed increased by x%, defense reduced by x% | Zealot |

Attack Type Effects

Condition Description Source

| Blade Storm | Slash damage increased by x%, evasion reduced by x% | Slash | | Sharp Wind | All attacks gain Slash property, accuracy reduced by x% | Slash | | Pierce Veil | Pierce attacks ignore x% defense, all units take x% more damage | Pierce | | Needle Rain | Pierce attacks cause Bleed, defense reduced by x% | Pierce | | Impact Zone | Blunt attacks deal x% more damage, speed reduced by x% | Blunt | | Crushing Field | Blunt attacks have x% chance to Stun, movement speed reduced | Blunt | | Spirit Nexus | Spirit damage increased by x%, physical damage reduced by x% | Spirit | | Soul Mist | Spirit attacks have x% lifesteal, defense reduced by x% | Spirit | | Blood Moon | Blood attacks gain x% lifesteal, healing reduced by x% | Blood | | Crimson Field | Blood attacks deal bonus damage to shields, HP costs increased by x% | Blood | | Bone Yard | Bone attacks deal x% more damage, healing reduced by x% | Bone | | Ancestral Ground | Bone attacks ignore x% defense, speed reduced by x% | Bone | | Fire Storm | Fire damage increased by x%, Water damage reduced by x% | Fire | | Burning Ground | Fire attacks apply Burn, all units take x% more damage | Fire | | Frost Field | Frost attacks slow targets by x%, Fire damage reduced by x% | Frost | | Ice Mirror | Frost attacks have x% chance to freeze, movement speed reduced | Frost |

Stat-Based Effects

Condition Description Source

| Vitality Zone | All units gain x% max HP, healing reduced by x% | HP | | Power Surge | Attack increased by x%, defense reduced by x% | Attack | | Mystic Realm | Magic damage increased by x%, physical damage reduced by x% | Magic | | Iron Wall | Physical defense increased by x%, speed reduced by x% | Physical Defense | | Magic Barrier | Magic defense increased by x%, attack reduced by x% | Magic Defense | | Swift Current | Speed increased by x%, defense reduced by x% | Speed | | Fortune Field | Critical hit chance increased by x%, defense reduced by x% | Luck |