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Status Effects Reference

Overview

This document provides a comprehensive reference for all status effects in the combat system, organized by their primary function and impact on gameplay.

Status Effects

Damage Effects

Effect Description

| Damage | Target loses x amount of health | | Drain | Target loses x health. User gains x% of drain as health | | Burn | Target loses x health over time | | Bleed | Target loses x health when performing actions | | True Damage | Target loses x health, ignoring defenses | | Counter | When hit, deal x damage back to attacker | | Shatter | Break target's shields and deal x damage |

Defensive Effects

Effect Description

| Shield | Gain temporary health that absorbs x damage | | Barrier | Reduce all incoming damage by x% | | Reflect | Return x% of received damage to attacker | | Immune | Cannot be affected by specified damage type or status | | Guard | Take x% reduced damage from next attack | | Absorb | Convert incoming damage of specific type to healing | | Evasion | x% chance to avoid attacks |

Recovery Effects

Effect Description

| Heal | Restore x health | | Regenerate | Recover x health over time | | Cleanse | Remove all negative status effects | | Revive | Restore from defeat with x% health | | Lifesteal | Heal for x% of damage dealt | | Restore | Replenish x amount of resource (mana/energy) | | Purify | Remove all status effects, positive and negative |

Debuffs

Effect Description

| Weaken | Reduce damage output by x% | | Vulnerable | Take x% increased damage | | Silence | Cannot use abilities | | Stun | Cannot act | | Root | Cannot move | | Slow | Reduce speed by x% | | Blind | Reduce accuracy by x% |

Buffs

Effect Description

| Strengthen | Increase damage output by x% | | Haste | Increase speed by x% | | Empower | Abilities cost x% less resource | | Fortify | Increase defense by x% | | Precision | Increase accuracy by x% | | Energize | Gain x additional resource per turn | | Inspire | Gain x% critical strike chance |

Control Effects

Effect Description

| Charm | Target temporarily fights for opposite side | | Fear | Target cannot approach user | | Taunt | Target must attack user | | Confuse | x% chance to act randomly | | Sleep | Cannot act until damaged | | Paralyze | x% chance to skip turn | | Banish | Remove from battle for x turns |

Utility Effects

Effect Description

| Mark | Target receives x% increased damage from marked source | | Link | Share damage and healing with linked target | | Copy | Duplicate target's last used ability | | Transform | Change into different form with new abilities | | Stance | Enter special state with unique effects | | Channel | Charge powerful effect over multiple turns | | Lock | Prevent status effects from being applied or removed |